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dromed:on_at_start

Creating a ‘Mission Start’ trigger

:T1: :T2:

There are all sorts of things that you might want to trigger when the mission starts. Setting up the trigger is fairly simple. There are three ways to do it:

  1. Create an Up/Down switch (Physical→Gizmo→Switches→Levers→Up/Down Switch). Open the properties, and edit the Tweq→JointState property. Set AnimS and Joint1AnimS to On.
  2. Use TrigSim from GayleSaver’s Scripts/Public Scripts. Put that script on something like a marker.
  3. Use NVRelayTrap from NVScript:
    • Put that script on something like a marker.
    • Add the Editor→Design Note property and type in NVRelayTrapOn=“Sim”

Once the object has been set up, give it a ControlDevice link to any object that needs to be triggered.

dromed/on_at_start.txt · Last modified: 2010/09/09 21:07 by r_soul