· ·
 

AI→Ability Settings→Combat: Non-hostile

:T1: :T2: :SS2:

Prevents an AI from attacking an enemy until the specified condition is met. It will not stop the AI from becoming alerted, and then fleeing or investigating.

NOTEME To player until threatened does not work - an AI will attack if that is the default behaviour.

Property Name: AI_NonHst

  dromed/property/ai_nonhst.txt · Last modified: 2007/07/12 15:30 by r_soul
 
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 3.0 Unported
Recent changes RSS feed Tip Bucket Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki