· ·
 

Game→Dark→BloodCause

:T1: :T2:

Adding this property to an Act/React Stimuli will cause creatures/objects to loose blood (if they have any) when hit by it. For example, SlashStim and PokeStim (sword & arrow damage) have this property set to True, while BashStim (blackjack damage) has it set to False.

Property Name: BloodCause

  dromed/property/bloodcause.txt · Last modified: 2009/10/26 17:09 by r_soul
 
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 3.0 Unported
Recent changes RSS feed Tip Bucket Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki