Someone should check this in SS2
Kills the Target Object. If the object is meant to produce debris (e.g. wooden crates, breakable windows), then debris will be produced. The same goes for corpse links. AI will perform their usual death motions/sounds unless those have been overridden.
Description below may not be the best
Agent Object: The object that the engine will hold responsible for the ‘death’.
This might be to prevent the player being blamed for death/destruction that they may not have caused.