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CleanObjDestroy

Sneakily destroy objects behind the player’s back. An object will not be destroyed if it is in the player’s field of view, or is held by the player. The trap keeps trying to destroy objects until they are all gone. Doors, AI, and containers are destroyed cleanly, including the objects in the containers.

Inherits BaseTrap
Messages TurnOn
Links ControlDevice
  public_scripts/cleanobjdestroy.txt · Last modified: 2010/11/22 19:06 (external edit)
 
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