Play a sound when an inventory object is frobbed. In Thief, use a SoundDescription link to the schema. In System Shock 2, set the Sound\Object Sound property. The schema will be played as an ambient sound if it is frobbed by the Player.
| Inherits | BaseScript |
|---|---|
| Messages | FrobInvEnd |
| Links | SoundDescription |
| Properties | Sound\Object Sound |