A door that does not automatically open when it is unlocked. In all other respects, it behaves the same way as the StdDoor script.
| Inherits | BaseDoorScript |
|---|---|
| Messages | DoorOpen, DoorClose, DoorOpening, DoorClosing, DoorHalt, TurnOn, TurnOff, FrobWorldEnd, Slain, NowLocked, NowUnlocked, SynchUp, PlayerToolFrob |
| Links | ScriptParams(Double) |
| Properties | Door\Rotating, Door\Translating, Engine Features\Locked |
| Schemas | (Event StateChange, OpenState state, OldOpenState state), (Event Reject, Operation OpenDoor) |