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public_scripts:nonautodoor

NonAutoDoor

A door that does not automatically open when it is unlocked. In all other respects, it behaves the same way as the StdDoor script.

Inherits BaseDoorScript
Messages DoorOpen, DoorClose, DoorOpening, DoorClosing, DoorHalt, TurnOn, TurnOff, FrobWorldEnd, Slain, NowLocked, NowUnlocked, SynchUp, PlayerToolFrob
Links ScriptParams(Double)
Properties Door\Rotating, Door\Translating, Engine Features\Locked
Schemas (Event StateChange, OpenState state, OldOpenState state), (Event Reject, Operation OpenDoor)
public_scripts/nonautodoor.txt · Last modified: 2010/11/22 19:06 (external edit)