The object can be frobbed a limited number of times. After all the sips have been used, it is destroyed. Put the string %i somewhere in the inventory name of the object and it will be replaced with the number of sips remaining.
| Inherits | BaseScript | |
|---|---|---|
| Messages | FrobInvEnd, Contained | |
| Properties | Inventory\Object Name, Obj\Object name | |
| Parameters | sips (number) | How many times the object can be frobbed. |