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public_scripts:trigsim

TrigSim

Generate a trigger when the game starts. Since the script has no use after it activates, the object will be destroyed to save object ID space. Objects that descend from the physical archetype will not be destroyed.

Inherits BaseTrap
Messages Sim
public_scripts/trigsim.txt · Last modified: 2010/11/22 19:07 (external edit)