[[TrigSim]]
· Home · Glossary · Sitemap ·
· ·
 

TrigSim

Generate a trigger when the game starts. Since the script has no use after it activates, the object will be destroyed to save object ID space. Objects that descend from the physical archetype will not be destroyed.

Inherits BaseTrap
Messages Sim
 
  public_scripts/trigsim.txt · Last modified: 2010/11/22 17:07 (external edit)
 
Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
Recent changes RSS feed Tip Bucket Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki