· Home · Glossary · Sitemap ·
· ·
 

TrapCampaignQVar

Set the value for a quest variable that is stored in the campaign database. The quest variable will always be saved to the campaign database, even if it was previously set in the mission database. All the operations of TrapSetQVar from Thief 2 are supported, including ", ?, and d. Additionally, the operation # is like " but will limit the number of digits in the quest variable to 4. This makes working with the odometer easier.

Inherits GenericTrap
Properties Trap\Quest Var
 
  tnhscript/trapcampaignqvar.txt · Last modified: 2010/11/22 17:11 (external edit)
 
Except where otherwise noted, content on this wiki is licensed under the following license:CC Attribution-Share Alike 3.0 Unported
Recent changes RSS feed Tip Bucket Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki