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Gradually fade-out to black. The argument is the duration of the fade, in seconds. The screen will remain black until a TurnOff message is sent to the script. There is no fade-in, however. A negative argument does the same thing as TurnOff.

You can fake a fade-in with TrapRenderFlash. Trigger the render flash before sending TurnOff to TrapFadeOut and the after-effect of the flash will act as the fade.

This script is ineffective if the Dromed configuration variable no_endgame is set.

Inherits GenericScale
tnhscript/trapfadeout.txt · Last modified: 2010/11/22 19:12 (external edit)