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React to an UndeadStim stimulus by adjusting the Renderer\Dynamic Light proportional to the intensity of the stim. The Script\Timing property controls how long a stim will be effective, during which any lower stims will be squelched.

The UndeadStim stimulus is like a PingStim for undead AI. The script reacts to stimulus values less than 0. It expects the object to emit positive-valued stims that are reflected by the AI.

Properties Renderer\Dynamic Light, Script\Timing
Stims UndeadStim
tnhscript/undeadradar.txt · Last modified: 2010/11/22 19:12 (external edit)