NOTEME This tutorial was originally written by The_Thief and stored at the Dromed Central. My comments follow the same syntax as this one. Everything else was written by The_Thief.
This guide to customising a spellcaster can then be applied to all other creatures as well
Why is this useful? The following tutorial should explain why.
This is only one way to do it, it is meant to encourage you to use your imagination and think of some interesting variations or completely different creatures. Firstly prepare everything (load script etc.) Then make your room desired size, about 30×30 will suffice, insert a light near the top of the room. Portalize. Next make the starting point at the opposite end of room with the light. Insert an Apparition, physical → creature → undead, place it near the light and floor it.
Now there’s a few things you need to change in the Apparition’s properties:
Now delete all of the GhostShots (they will be in the middle of the room. Create Physical → Projectile → CritterShots → firebolt
Click on the Apparition and then goto the Links, Add Contains with From (apparition number) To (firebolt number). CulpableFor should have appeared, if not add it with the same From and To. Add AIProjectile with From (Apparition number) To (firebolt number).
Now for some finishing touches, Create SFX → hauntsmoke make two of them
Now for both goto Links and Add ParticleAttachment, double click on ID number change the following;
|Joint||left fingers (for one), right fingers (for other)|
Now change the Properties for both; Add Renderer→Self Lit:
Additional things you can change, goto the Links for the firebolt and double click on the ID number for AIProjectile, now change; Selection Desire to
Very High, Accuracy to
Very High, Check the Leads Target box, Launch Joint to
It is possible to change the max distance that the firebolt can be fired among other things by going to AI→Ability Settings→Ranged Combat in the Properties of the Apparition.
Surround the room with a Room, Compute Pathfinding Database etc. Portalize!
This is only changing basic things, there are many other things to change too, for example Act/React→Receptrons, this will allow you to make the creature react differently to what you do, for example affected by holy arrows. You can do really complex things with this. I’m looking for a way to make creatures levitate like a fire elemental, it’s only a matter of time.
Experiment! Put your creature up for download! And have fun!