User Tools

Site Tools


Dromed 2 Texture Families


This is a modified document from Dromed Central. Author: MaD-SaM

We all know what all the texture families are, and finding them out is easy, but that isn’t the problem. A good level needs a great choice of textures and it is the knowledge of what each family contains and when they are best used in certain places that are most important. The following describe what are in each family, just a brief description but hopefully a helpful guide. I just thought I would do this for my own personal use because I hate having to search for a texture that fits in right with what I want. I decided to post it, for the community.

ancient - Consists of textures based on ancient bricks, sandstone\pyramid and tomb textures with some other textures which artistic colourful design.

ArtDeco - Ceiling, walls. Panels and borders with an artistic decoration on them. Mainly consist of modern wood and metals with no decay.

ArtDmisc - Modern bookshelfs, many metallic windows with artistic design.

ArtDout - Very nice wooden wall textures, green coloured metals buttons - button textures with numbers 0 to 9 on them, used for combination locks.

catacomb - Old textures, best used for churches, catacomb’s, crypts and graveyards.

Cave - For rocks, mountains, caves. (Only rock textures are featured in this family)

CeilPain - Bright wooden ceiling textures.

church - Not many textures in here, only a few hammer symboled textures.

city - Rooftops, stonework, bricks, doors, windows and metals that are all good for creating your city.

CivicB2 - Pale stone textures for texturing civic builds (town halls, banks). Stone carvings, marble. A more roman and organised look for a building.

CivicBui - The same kind of textures as ‘civicB2’.

Core_1, Core_2, Core_3 - Textures consisting of brickwork, stone, tiles, wood (allround basic textures). These are what should be the main families in which to add as soon as you start a mission. They are good in all areas of thief mission design and should be used.

keeper - Old decayed textures with cobwebs, bookshelfs and decorative walls.

lostcity - Old ancient textures using tomb, pyramid and sandtone theme.

maw - Coloured rock, moulton rocks, thick lava and a few grass and leaves textures.

MBfloor - Textures that are all marble floors. Good for use with the civic building textures, but not recommended for huts, small shops, warehouses.

mech - Mechanical animated textures; dials, cogs, fans, metres. Good for use in making scenes such as control stations/points and mechanical workshops. Also use the ‘newmetal’ family with this to add a more mechanical effect.

mine - Mine textures. Wagon tracks, cave floors. Use with ‘cave’ and add wooden beams in either ‘core_1’, ‘core_2’ or ‘core_3’ on the sides and overhead.

newcity - A few extra city textures. Facade ‘front of building’ textures.

newkeep - Modern ‘keeper’ textures. Bookshelfs, stones, a few carpets, walls and windows.

newmech - A newer look for the ‘mech’ textures. Animated mechanical textures but with a more washed and clean look. Use with ‘newmetal’ to create a more mechanical effect to workshops, control rooms, etc.

newmetal - A newer look for the ‘metal’ type textures but with a more clean approach. Consists of iron and bronze metals.

numbers - Small black textures with orange coloured numbers, 0 to 9 on each.

outtakes - Lava textures.

ramirez - Two textures not worth looking at or using.

rescor_1, rescor_2 - Two families with stained glass windows, bricks, stones, flowers, banners, a few marble floors (not as good as ‘MBfloor’), walls and decorative textures. Theses texture families are alike the core ones, they should always be considered in a mission(well it depends on the mission).

ruined - These textures the core textures but with a more used and ruined feel to them.

sky, skyhw - You don’t need to use these as their only purpose are to display the sky above which are defined in the >editors>mission parametres menu.

stainglass - One stainglass texture (which looks great) and another texture which looks rather weird.

tower2 - A few textures with not much use. If you´re designing a mission with some mysterious aspect then have a look.

vicm012, vicM01, vicM04 - Attractive wooden textures for ceilings, borders, trims and edges. Can be used with vicm07 and vicM09 in a skillfull way to design your own furnature if you so desire. Also included are those patterned wallpaper textures. These are good for building the insides of the richer buildings.

vmaw2 - A few old wood textures.

vmaw - Stone and wooden tree textures.

vmawTB - One texture, the black wooden tree.

vmawwin - A few ice and snow textures.

Vrescor1 - Rugs and carpets.

vwater, water, waterhw - Water textures.

Wdfloor - Some very nice wooden floor textures.

dromed/d2texfam.txt · Last modified: 2011/01/17 22:06 by moonachilles