Deleting all objects from a mission
This is useful if you want to re-use an old/abandoned mission. In short, you add the Difficulty → Destroy property to all objects, set and process the difficulty, then unset the difficulty.
NOTEME The commands mentioned here can be found in many custom menus (e.g. the one in the Dromed Toolkit).
If you have a Highlight menu, all of the hilight… commands should be in there.
If you have a Playtest menu, you can use that to set and process the difficulty.
Go to the Object Hierarchy, select the parent archetype of the objects you wish to remove, and click on Edit.
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Run the command hilight_obj_type creature (replace creature with your chosen archetype name).
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Then run the command hilight_add_prop diffdestroy
Set the difficulty to 0 (Normal) using the command quest_create_mis difficulty, 0
Run the command
process_difficulty and Dromed will delete every object whose
Difficulty → Destroy property matches the current difficulty level.
Now you need to clear the difficulty level, so use the command quest_delete difficulty
At this point it’s best to save the mission under a new name, and then reload it. If you save the file in
.cow format, you need to remember to go back to the
Object Hierarchy and remove the
Difficulty → Destroy property from your selected archetype.
The mission should now be free of all objects of the type you specified.