These are the built-in schemas that are spoken by Garrett. They are suitable for use as voice-over sounds. Many of the schemas include a pause at the beginning. When linked with a trap that does other things, the comments will be heard after the other effects have finished.
GAR001 | This door is bolted, and there is no way to open it. |
GAR002 | Locked! I’ll need the key to open it. |
GAR003 | It’s locked, I can try picking the lock or finding the right key. |
GAR004 | AAhh, got it! |
GAR005 | A container like this might have something good inside it. |
GAR006 | That’s too high. |
GAR007 | Crystals are good for powering up arrows |
GAR008 | This will be useful |
GAR009 | Rope arrows will only stick in wooden surfaces |
GAR010 | Always good to grab loot |
GAR011 | Now this is worth the price of admission |
GAR012 | Now the bow will shoot fire arrows |
GAR013 | Now the bow will shoot water arrows |
GAR014 | Now the bow will shoot moss arrows |
GAR015 | Now the bow will shoot gas arrows |
GAR016 | I’d rather not walk out there into the light |
GAR017 | If I stick close to the walls I have a chance of not being seen |
GAR018 | I better wait till his back is turned |
GAR019 | Too many for me to take all at once |
GAR020 | I’d be better off looking for another way around |
GAR021 | I shouldn’t leave the body lying around |
GAR022 | Perfect. Only one, and he’s looking the other way |
GAR023 | Just keep looking the other way… |
GAR024 | I think I lost him |
GAR025 | I hate blind corners - you never know what you’re going to run into |
GAR026 | It almost always pays to listen at a door before opening it |
GAR027 | If I can hit him with the blackjack without being spotted, he’ll drop without a sound |
GAR028 | That was bloody. I should move the body, but if someone walks by here they might figure out something’s up. |
GAR029 | Ooohh… This is not good! |
GAR030 | I can pick that guy off with an arrow, but if I miss, I’ll give myself away |
GAR031 | Lots of pyrotechnics but not very stealthy I’ve got to be careful with those |
GAR032 | Water arrows are most useful for putting out torches |
GAR033 | Moss arrows are meant to be fired at noisy surfaces so that I can walk on them without making a racket. |
GAR034 | Not much point in firing those into the floor |
GAR035 | I should remember that splashing around can make a lot of noise |
GAR036 | I can’t stay underwater too long or I’ll drown! |
GAR037 | I’ve only got a few seconds of air left! |
GAR038 | I’ll never make any headway against this current! |
GAR039 | Barrels like these, can provide good cover in a pinch |
GAR040 | Crates like these are useful for concealment |
GAR041 | Every key opens something, somewhere |
GAR042 | Aaah, not so secret anymore, is it? |
GAR043 | Aagh, I’m making too much noise walking on this tile |
GAR044 | Walking over metal is noisy, I have to be careful |
GAR045 | I have a bad feeling about this |
GAR046 | Hmm… This looks interesting |
GAR047 | I wonder what happened here |
GAR048 | Looks like this hasn’t worked in years |
GAR049 | I wonder how I can get up there |
GAR050 | Hmm… There must be a way down there |
GAR100 | No luck here |
GAR101 | I’m not opening this |
GAR102 | Can’t get thru here |
GAR103 | Can’t go this way |
GAR104 | Not this way |
GAR105 | Ahh, no point in going here |
GAR106 | I need’nt bother here |
GAR107 | Nothing useful this way |
GAR108 | Nothing back here I care about |
GAR110 | Doesn’t seem to do anything |
GAR111 | Doesn’t do much |
GAR120 | Hmm.. this can’t be opened now |
GAR121 | Looks like I can’t open it |
GARC0101 | Alright old man, lets get you out here and me my money |
GARC0103 | Good thing you’re dying Cutty, or I’d have to kill you for stiffing me, again. |
GARHMMM | Hmm… |
GARM0101 | The keepers were training me to be one of them, but I found other uses for those skills |
GARM0201 | Hmm… A few too many to try to get by here |
GARM0202 | Only one guard, still it would be nice to get the drop on him |
GARM0203 | Inside, at last |
GARM0204 | Hah! Could you possibly be any more helpful? |
GARM0205 | Better not leave too many bodies lying around |
GARM0206 | I wonder if reads them or if it’s just for show |
GARM0207 | Since I’m in here, I might as well pick up something for myself |
GARM0208 | Hah! Its a throne room, how pretentious can you get? |
GARM0209 | Here we go… |
GARM0301 | I should be near the prison entrance by now |
GARM0302 | He can’t see me while I stick to the shadows, but I’ll have to cross into the light to get to the stairs. |
GARM0303 | Agh, clanky metal grating, I better tread softly |
GARM0304 | Blocked from the other side |
GARM0305 | Hmm, better not let anyone bang that gong, or I’ll have more company than I can handle |
GARM0306 | Heh! Just what the world needs - more hammers |
GARM0307 | More than one guy, that’ll make things trickier |
GARM0308 | Looks like I’m on the right track |
GARM0309 | I hate blind corners, you never know what you are going to run into |
GARM0310 | I have a bad feeling about this |
GARM0311 | Better stick to the shadows here, if they see me I’m in trouble |
GARM0312 | Right, cell block 4, Cutty you better appreciate this |
GARM0313 | This seems too easy |
GARM0314 | How many guards do they have in here anyway? |
GARM0315 | But which one is Cutty, and how am I going to get the door open? |
GARM0316 | Just keep looking the other way |
GARM0317 | I bet the door controls are in there |
GARM0318 | Well this was a lost cause, time to get out before I end up in the cell next door |
GARM0319 | Heh, this must be how they spend all those tithes |
GARM0320 | I wonder if I have time for to stop for a snack |
GARM0321 | No point going that way, it’ll be crawling with hammers |
GARM0322 | They take all this stuff way too seriously |
GARM0323 | If I keep going up, I’m going to run out of building |
GARM0324 | No good going this way, nowhere to hide |
GARM0325 | Cutty won’t be needing this anymore |
GARM0326 | Aah, this is what I’m looking for |
GARM0327 | At least I can swim better than anyone carrying a sledge hammer |
GARM0328 | So long hammers |
GARM0329 | Interesting ride, I wonder if any of the hammers take it |
GARM0330 | Well there’s Basso. If he weren’t unconsious it would be simpler, but now I have to carry him out |
GARM0401 | Not my most elegant entrance, but it worked |
GARM0402 | Felix, you don’t look so good |
GARM0403 | Damn, there has to be another way in |
GARM0404 | What’s that sound? |
GARM0405 | Whoa! You know you can’t take it with you, but I can |
GARM0406 | The horn of Quintus, I presume? |
GARM0407 | So this is the fabled horn of Quintus. Hope no one minds if I just take it with me. |
GARM0408 | So much for Felix, then |
GARM0409 | It’s a long way down |
GARM0410 | Heh, how rude |
GARM0411 | Heh, tombs with piped-in music. How classy |
GARM0412 | Nice view, I wonder if the dead appriciate it |
GARM0413 | Good thing I’m not afraid of heights |
GARM0414 | Sounds like I’m getting close |
GARM0415 | Heh, these guys don’t look too mean |
GARM0501 | So these are Ramirez’s boys, I think it’s time I dealt with Mr. Ramirez once and for all |
GARM0502 | It may be time for me to move along now, don’t want to wear out my welcome |
GARM0503 | Maybe I should head back to my own neighborhood, those fellows don’t seem too friendly |
GARM0504 | What sort of a lunatic keeps these things as pets |
GARM0505 | Damn, I guess I lost their trail |
GARM0506 | That shot was meant for me |
GARM0507 | These creeps are going to lead me right back to whoever sent them to kill me, but only if I can tail them without them noticing me. |
GARM0601 | A glass gem, this sword was just a waste of time! |
GARM0602 | Damn, its a fake! |
GARM0603 | Information on Constantine, almost as good as gold |
GARM0604 | Time to take my new sword and get out of this crazy place |
GARM0605 | Magical traps, I guess he’s serious about his privacy |
GARM0701 | Looks like this place was built by my old pals the keepers. I wonder what they’re hiding in here |
GARM0901 | What have we here |
GARM0902 | I’m not swimming across there |
GARM0903 | Creepy |
GARM0904 | Anybody home? |
GARM0905 | I wonder if the keepers have seen this |
GARM0906 | One down, one to go |
GARM0907 | How can the keepers keep this place a secret? |
GARM0908 | Looks like this must have been some sort of library |
GARM0909 | According to the map, this was probably a market place |
GARM0910 | Time to raid some tombs |
GARM0911 | I’m not too crazy about the neighborhood |
GARM0912 | For me to make use of my map, I’m going to have to find some sort of landmark to go by |
GARM0913 | So this is the lost city… heh heh, its not lost no more |
GARM1001 | Damn, I took too much time |
GARM1002 | I am a wall builder… This is no place to be reading poetry |
GARM1003 | I am a wall builder, let my walls endure from season to season, year to year, and age to age. Let my walls stand while families toil, armies march and empires fall. I am a wall builder and my walls will stand always as a shield against evil. This I pray that will the master builder grant. |
GARM1101 | I don’t like the looks of this |
GARM1102 | Uh oh |
GARM1103 | Hmm… |
GARM1104 | What do we have here |
GARM1105 | These stairs have seen better days |
GARM1106 | Looks like this doesn’t work anymore |
GARM1107 | If I don’t get this thing to work, I’m not going to get very far |
GARM1108 | What was that?! |
GARM1109 | Now how am I going to get out of here |
GARM1110 | Oh master builder, we ask thee to bless our brother who hath died in thy service. Forgive him the transgressions of his living days and look with favor on his works in thy name. Plum and plain, fire and forge, purify his spirit and draw from him all which does not meet thy plan. Take him to serve with thee in thy home where he may rest in peace eternal. |
GARM1202 | Well! This is interesting, but it doesn’t say anything about the eye |
GARM1203 | Wow! Not even the hammers can make heads or tails of this, but it doesn’t look good |
GARM1301 | What happened here, and where are all the Hammerites? |
GARM1302 | Damn, looks like Constantine got here before me |
GARM1303 | This looks like it’d make a good escape route for me and the high priest |
GARM1401 | Well this is my way out, better not mess with it |
GARM1402 | That can’t go anywhere pleasant |
GARM1403 | All you other demon things, you can just stay home now |
GARM1404 | Let’s not try that again |
GARM1405 | You gotta be kidding me |
GARM1406 | Heh… Now that’s big! |
GARM1407 | Ahh… Interesting |
GARM1408 | I’ve had enough of this |
GARM1409 | Let’s just disable that portal and give the hammers a fighting chance |
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GAR0101 | “Lord” Julian. Heh. Wouldn’t want anyone to think he was just Julian. |
GAR0102 | His Lordship is gone for a walk. Can’t have gone far. |
GAR0103 | The bag feels heavy. There’s something metal inside. |
GAR0104 | Close one. But I’ve still got the goods. |
GAR0201 | There’s the torch. Now, to give the signal. |
GAR0202 | It’s out. I hope that cook is as good as his word. |
GAR0203 | Looks promising. If I’d just wanted to look I’d have gone to a museum. |
GAR0204 | Poisons. Better make sure I wash my hands when I get out of here. |
GAR0205 | Another medallion. Wonder if anyone would pay more for a matched set. |
GAR0206 | So this is what they all wanted. Well, it’s better off with me. |
GAR0207 | The Rutherford family vault. That opal is as good as mine. |
GAR0301 | Hmm. That old gear looks precarious. Someone could have an accident. |
GAR0302 | A ritual for Jacknall’s Paw, huh? Looks like I’m on the right track. |
GAR0303 | So the Pagans are preparing for war. |
GAR0304 | The Jacknall’s Paw. Well, I guess he’s not using it any longer. |
GAR0401 | Not very thief-like to make such a racket.I hope once is enough to drag the old priest out of his room. |
GAR0402 | I’d better get out of here before someone starts wondering who rang the bell. |
GAR0403 | Let’s see what Greedius has been up to. |
GAR0404 | Looks like I’m going to have to do some snooping around if I want to get inside. |
GAR0405 | The Chalice. Ah, its probably too much to hope for that no one misses it. |
GAR0501 | That’s got to be the Compendium. |
GAR0502 | A secret room, eh? Always my favorite room in a house. |
GAR0503 | Wine huh? Chilly night. I could go for something warming myself. |
GAR0504 | Looks like the Widow Moira has more than just me to worry about tonight. |
GAR0601 | There’s the crown, but I see I’m going to have to work for it. |
GAR0602 | Giant rats. Great. |
GAR0603 | A golden crown, eh? Now I’m interested. |
GAR0604 | Better hope I’m not sticking around long enough to see these hatch. |
GAR0605 | Now that I’ve got the crown, what will they fight over? |
GAR0606 | A rare tapestry. Ehm, maybe this trip is going to be more profitable than I thought. |
GAR0607 | I’m not very musical, but an ivory horn with rubies? That sounds like it might play my kind of tune. |
GAR0608 | Now what kind of thief would I be, if I didn’t investigate this room with diamond lights? |
GAR0701 | It’s a long way, but down is always easier than up. |
GAR0702 | These machines could crush me flat. Better keep on my toes. |
GAR0703 | Emergency stop. Let’s see what happens. |
GAR0704 | If I can keep him busy with those chimes maybe he’ll stay out of my hair. |
GAR0705 | Diamond, eh? That could be worth looking for. |
GAR0706 | I don’t know about stopping time, but this should let me stop the clockworks. |
GAR0707 | Not enough. I need to stop this thing for good. |
GAR0708 | Sabotaging the clockworks is going to cause a lot of noise. I need to finish up all my other business here first. |
GAR0801 | Wonder what they have left to decide. Heheh. Maybe I can a few keepers to vote my way. |
GAR0802 | Orland, Orland. I wouldn’t have thought you were the Peeping Tom sort. |
GAR0803 | Uh-huh. That seal must be what Orland’s using to hide the door glyphs. Time for me to get rid of it. |
GAR0804 | This looks like Artemus’ room. Maybe I can find out where he went. |
GAR0805 | Whoever did this knows a lot more about glyphs than most Keepers. That’s not good. |
GAR0806 | No-one is supposed to know I’m here! So who left me this note? |
GAR0807 | Dah! This keeper door can’t be used. Tch. Something must be wrong with the glyphs. |
GAR0901 | [Sigh] That didn’t work. Maybe there’s a fuse box in the basement. |
GAR0902 | [Sigh] It’s burnt out. They must have kept a spare fuse somewhere. |
GAR0903 | Those bricks look a little uneven. Someone did some amateur work. |
GAR0904 | This one must be her’s. It’s still warm. Great. |
GAR0906 | It won’t open. That’s not a good sign. |
GAR0907 | Someone didn’t want it coming down here. |
GAR0908 | It’s not letting me go. I think I’d better see Lauryl in the lobby. I’m not going to make it out of here on my own. |
GAR0909 | That’s…quite a drop. |
GAR0910 | She looks…familiar. Its that keeper translator girl! But that can’t be, this portrait must be as old as the building! |
GAR0911 | Now that looked like the Hag to me. Drept was right. |
GAR0912 | Creepy. |
GAR0913 | This place is gonna give me nightmares. |
GAR0915 | What was that?! |
GAR0916 | Hmm, Something tells me there’s no coming back. I should finish everything else I’ve gotta do first. |
GAR1001 | Never trust a talking rock. Someone could lose an eye. |
GAR1002 | Never found, eh? Heh, maybe no-one’s looked hard enough. |
GAR1003 | Tell me that statue didn’t just move. |
GAR1004 | This must be one of their thief-proof security measures. But everything has a weakness, or a power switch, or something. |
GAR1005 | Got ‘em! Easy. Well, not exactly easy, but I was expecting more interference from Gamall. |
GAR1101 | It’s not much, but it’s home. |
GAR1102 | Too bad Mr. Wicket has to pay money to his blackmailer. Too bad for his blackmailer that I know where the drop is. |
GAR1103 | This is Black Alley. The red hand-print is the mark of illegal establishments. |
GAR1104 | Looks like Lady Elizabeth is here with a couple of thugs. |
GAR1105 | That’s the gate to Stonemarket, but it’s gonna be tough to get past those goons. Maybe I can get them out of the way somehow. |
GAR1106 | This is Heartless Perry’s place. You can tell by the removal’s wagon. |
GAR1107 | Perry’s place is to the west of here. |
GAR1108 | That guard’s got a key on his belt. Maybe I can reach it from in here. |
GAR1109 | The cell is unlocked. Now I just need my equipment. |
GAR1110 | Hmm, I can’t pick this lock without my equipment. It must be somewhere inside the prison. |
GAR1111 | That tree, hrn. More plant’s here than normal. Looks like Artemus was right about where to look for the Pagans. |
GAR1112 | I can see Castle Rutherford from here. Impressive, but I won’t be going back there anytime soon. |
GAR1114 | Those are City Watch. You can tell by their insignia. They’re the guys I have to look out for. |
GAR1115 | Ahh, The City. Obey the law, and there’s no need to worry about the residents. They City Watch are the guys who want to lock me up though. Gotta keep my eye out for them. |
GAR1201 | So that’s the famous Garrett, huh? I guess he’s not as good looking as I’d heard. |
GAR1202 | Keepers! I had a hunch they’d turn up eventually. There’s only one reason they would contact me like this, and it’s not good. |
GAR1203 | So, the keepers are hoping to solve the Dark Age problem by finding this Compendium and Glyph Key. I’m pretty good at acquiring lost objects. Maybe I can help. |
GAR1204 | Maybe this scribe is onto something. I should check out this ship, the Abysmal Gale, the next time I visit the Docks. |
GAR1205 | Well, if this guy thought the Glyph Key was in this Sunken Citadel, I don’t see why I shouldn’t go look there. Sounds like it might be a profitable trip. |
GAR1206 | Great, the Hammers and Pagans are mad at me because of jobs I did for the keepers. I’d better find out what they want, and then decided whether or not I wanna bother trying to improve their opinion of me. |
GAR1207 | Well, I guess I shouldn’t have expected any gratitude from the keepers. |
GAR1208 | [Sigh] The keepers are wasting their time writing about me. I’m a thief, and a good one. but I’ve got nothing to do with their prophesies. |
GAR1209 | There’s got to be some kind of switch in here that opens the entrance to the tunnel. |
GAR1210 | I thought the keepers were supposed to keep the peace, or at least observe the lack of it. They’re not doing their job, so what are they doing? |
GAR1211 | Big Bertha’s place is marked on my map with a red hand-print. |
GAR1212 | This way leads to the Forbidden Libraries. I could sneak my way in, but I can’t let any keepers catch me in there. |
GAR1301 | What happened here? Maybe there’s something in the ship’s manifest, or the Captains log. |
GAR1302 | Hmm, the object described in the manifest must be the Compendium the keepers are looking for. Sounds like it was brought to Captain Moira’s house. |
GAR1303 | All these plants. Heh. Pagan’s were here. Maybe they still are. |
GAR1304 | Captain Moira won’t be needing this rowboat anymore. |
GAR1305 | The customs warehouse. Without the hired muscle it would be a thieves paradise. |
GAR1306 | The Pagan’s wanna plant this sapling, and the Hammers want to burn it. Choices, choices. |
GAR1307 | Climbing gloves! Heh. I’ve always wanted a pair of these. |
GAR1308 | The store here in the docks is a great place to shop for interesting items. I should stop in. |
GAR1401 | I’ve lost sight of the ghost. Now what? Better find her. |
GAR1402 | I’d better go find Lauryl. |
GAR1403 | We’d better get someplace soon. I’m starting to lose patience. |
GAR1404 | Hmm, Something tells me I’d better get back to the keeper library. |
GAR1405 | There’s only one place I’m going to find proof of Orland’s guilt. The place I’m least welcome, the Keeper Compound. |
GAR1407 | Dead. I guess Ramien isn’t going to be much help after all. |
GAR1408 | The Shalebridge Cradle. This place gives even me the creeps. |
GAR1409 | The enforcers are using telepathy to communicate silently.. I don’t think they know I can hear them. |
GAR1410 | There are some good rooftops in Old Quarter. Ah, they don’t call it the thieves highway for nothing. |
GAR1504 | How many times am I going to steal this thing? |
GAR1505 | Got it! Again. Whatever it is. |
GAR1506 | They say she used to be human but whatever she was, Gamall’s a monster now. |
GAR1507 | Not yet. This must be the right place to go, but first I’ve gotta get both the chalice and the paw. |
GAR1508 | I can’t just walk in through the front gate of the museum. I’ll have to find some other way inside. |
GAR9901 | One down, four to go. |
GAR9902 | That’s two of them, but I still have three of these artifacts to position. |
GAR9903 | So far, so good. Now there’s only two artifacts left to place. |
GAR9904 | Four of the five are all set. I can’t stop now. |
GAR9905 | Now for the last artifact, the eye. Lets hope this Final Glyph does something useful. |