This is a modified tutorial from Dromed Central. Author: Apache.
This tutorial explains how to setup locked doors and keys to open them.
First, create a door from the Object Hiearchy and place it in the air brush where you want the door. Edit it’s properties. We need to make the door locked, so click on
Add→EngineFeatures→Locked. This brings up a small options box. Check the option to make it locked, then click OK. Next, click
Add→EngineFeatures→KeyDst. This brings up a box for assigning the door to the key. There are 3 options:
MasterBit: (leave unchecked)
RegionMask: (place any number 1-999)
LockID: (place any number 1-999)
Simply use a different
LockID number if you have another key that should only unlock a different door. Configure these options as desired, and click OK.
Now we need to make the key. The
physical→Key hierarch in the Object Heirarchy has 6 keys to pick from. Keep in mind that the ones that are named
Key5 are the only ones that look like keys. Open the Properties window for the key. Click
Add→EngineFeatures→KeySrc. This brings up a box for assigning this key to the door. There are the same three options that are in the
LockID. Just give them all the same values as you did in the
KeyDst property, and click OK.
For more advanced information on doors and keys, look at the document on the subject in the offical Dromed documents.