|Link Set-up Info|
|To||A marker or other object|
Tells the AI, when fleeing, to consider this object with higher priority than other, unlinked Flee Point objects, when deciding where to flee to. An AI can have multiple AIFleeTo links from it, to give it multiple choices.
You should only use AIFleeTo links (or the Flee Point property) on objects that will not move while an AI is fleeing. If the object the AI tries to flee to moves away during the flee action, the AI can get stuck in its fleeing state, typically ending up running continually into a wall.