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The Dromesday Book
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Dromed
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This is a sitemap over all available pages ordered by
namespaces
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dromed
ai
ai_and_modelling
ai_priority
command
gamvars
interface
link
AIConversationActor
AICurrentPatrol
AIFleeTo
AIFollowObj
AINoFlee
AIPatrol
AIWatchObj
Contains
ControlDevice
Corpse
CreatureAttachment
Links
Lock
PhysAttach
PlayerFactory
ScriptParams
TPath
TPathInit
property
receptron
script
vars
Advanced Lockpick System
AI & Modelling
Alarm System
Alerting Friendly AI with Lockpicking
An Introduction to Scripts
Breaking the Cube
‘Bring Object to Location’ Objectives
Using the Time Value
Creating a CamVator Sequence
Using InvCarryOver & InvLoadUp
Copying Archetypes from one Gamesys to Another
Anatomy of a Crash Dump
Custom Archer
Custom Menus
Custom Spellcaster
Creating Resources
Creating a Custom A/R Stimulus
Dromed 2 Texture Families
Deleting all objects from a mission
Controlling Lights by Difficulty
Dromed Toolkit
Drunk Guard
Making an EmitterTrap
Creating Fan Missions
Dromed FAQ
Explanation of the Three Save Files
Fish
Using a Custom Gamesys
Garrett’s Comments
Genies–Helper AI
Getting T1 creatures into T2
Glyph Doors
Grid sizes
Implementing Books
Import AI From Dromed Deluxe
Dromed
Inheritance - What’s the difference between a guard and a barrel?
Keys and locked doors
Knocking Out an AI in Dromed
Locational Damage
Lockable Light Switches
The Player Character
Making an EmitterTrap
Map Drawing Tutorial
Creating New Types Of Roombrush
Non-hostile AI
Creating Doors That Don’t Alert the AI
Working Out Which Files Are Associated With An Object
Putting an Object on a Guard’s Belt
Making Object Roofs
Combination Locks
Creating a ‘Mission Start’ trigger
Making an AI Pause on Patrol
Making an AI Pick Up a Weapon
Pseudo-Script
Reducing Object Count
Retexturing an Object Without Converting It
Retexturing Brushes In-Game
Sources & Receptron Basics
Schema Files
Setting Up Missflag.str
Sitting AI
Steal Multiple Objects
Thief 2 Pickpocket Count Bug
Importing a Custom Texture
Texture Tutorial
The Tweq Property
Thoughts on Story
Smooth Curves using the 3 Cylinders Trick
The TrapTimedRelay Problem
Turning Guards
The Views
Using Dromed
Vaulted Arches
Versions of Dromed
Walking Lantern Guard Tutorial
On/Off Window Lights with Matching Texture
glossary
lgscript
playground
public_scripts
society
sshock2
thief1
thief2
tnhscript
wiki
The Dromesday Book
New Dark
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