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dromed:object_on_belt

Putting an Object on a Guard’s Belt

NOTEME This tutorial was originally written by A Little Mouse and stored at Dromed Central. The content has been changed only for compatibility and minor corrections. Everything else was written by A Little Mouse.

:T1: :T2: How to place an object on a guards belt

Create a Guard and a Healing Potion in your room. There is a type of Healing Potion called BeltHealingPotion. That’s the one you want. Remember the numbers of both objects, and place the Potion inside the Guard. Choose the Guard, and click on his Properties. Click Add and then choose Links, then Contains. You should get a Links box.

Set the following fields:

  • Flavor: Contains (To make the object in the Guard’s inventory)
  • From: Guard’s Number (So DromEd knows who it’s in, in this case it’s the Guard’s number)
  • To: Object’s Number (So DromEd knows what it is, in this case the Potion’s number)
  • Data: Where you want it. (Choices are Generic Contents, Belt or Hand. In this case it’s Belt)

When adding you don’t get the Data field, so just add Flavor, From, and To. Then, when it’s done, double-click the ID number. That should call up the Data field for you. You want to make sure to change this to Belt or it’ll be put in the Guard’s generic inv, where we don’t want it to be.

DromEd will have automatically done the ~Contains for you. That’s it!

Leave a little bit of cheese in the corner of your map for me. -A Little Mouse.

dromed/object_on_belt.txt · Last modified: 2009/05/24 18:23 by r_soul