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dromed:odometer

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dromed:odometer [2019/04/09 18:14]
r_soul Replace noteme code and updated texture replace property: NewDark has fixed an old palette bug.
dromed:odometer [2019/04/09 18:15] (current)
r_soul
Line 16: Line 16:
   - Add the property ``Trap``->​``QuestVar`` to the ``Odometer`` and give it the argument ``door_combo``\\   - Add the property ``Trap``->​``QuestVar`` to the ``Odometer`` and give it the argument ``door_combo``\\
   - Do the same for the ``NumberButton``\\   - Do the same for the ``NumberButton``\\
-  - Add the property ``Shape``->​``TxtRepl r0`` to the ``NumberButton``. The argument for this is ``obj\txt\button0``+  - Add the property ``Shape``->​``TxtRepl r0`` to the ``NumberButton``. The argument for this is ``obj\txt16\button0``
   - To make the rest of your buttons, clone this one and change the ``TxtRepl r0`` argument to ``button1``,​ ``button2``,​ ``button3``,​ etc.   - To make the rest of your buttons, clone this one and change the ``TxtRepl r0`` argument to ``button1``,​ ``button2``,​ ``button3``,​ etc.
   - Add the property ``Trap``->​``QuestVar`` to the ``QuestVarTrigger`` and give it the argument ``"​1138:​door_combo`` (YES, a QUOTE goes to the beginning but not the end! Kinda like cheap French literature.)   - Add the property ``Trap``->​``QuestVar`` to the ``QuestVarTrigger`` and give it the argument ``"​1138:​door_combo`` (YES, a QUOTE goes to the beginning but not the end! Kinda like cheap French literature.)
dromed/odometer.1554833651.txt.gz · Last modified: 2019/04/09 18:14 by r_soul