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AI→Ability Settings→Idling: Should fidget

:T1: :T2: :SS2:

Determines how much a stationary AI will shift around. When true, there will be lots of shifting, and when false, only a a couple of subtle motions will be played. This can be quite noticeable if the AI is observed for any length of time, so use the false value with care.
NOTEME It seems that unarmed AI perform more fidget motions than armed AI. For example, armed AI don’t seem to stretch their arms.

Property Name: AI_Fidget

dromed/property/ai_fidget.txt · Last modified: 2007/07/12 20:03 by r_soul