This property specifies the conditions under which an AI will flee. Setting the Condition to On X Alert causes the AI to flee upon reaching that alert level. AIs with this Condition set to Never will never flee. If the Condition is set to On Threat, the AI will only flee if threatened by the player with a raised weapon. AIs with their flee Condition set to On Low Hitpoints will flee when they only have the percentage of hitpoints specified by Pct Hitpoints.
Setting the Not If # Of Friends subproperty to a positive value will stop the AI from fleeing when near the specified number of friendly AI(s).
Property Name: AI_FleeConds