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AI→Utility→Flee Point

:T1: :T2: :SS2:

AIs will flee to an object with this property when their AI→Ability Settings→Flee: Conditions For Flee property dictates that they should. The higher the value here, the bigger chance that an AI will flee to it.

Property Name: AI_FleePoint

dromed/property/ai_fleepoint.txt · Last modified: 2009/09/21 10:21 by r_soul