This property can be applied to AIs to make them face different directions while idle.
Min. Facing Switch Time specifies the minimum time to wait before changing direction.
Max. Facing Switch Time specifies the maximum time to wait before changing direction.
Each of the three Facing options determine the directions (in degrees) to be faced.
The Weight values define the probability of the AI choosing a particular direction. The value is relative to the other weights, so 1, 1, and 2 is equivalent to 50, 50 and 100, and so on.
Property Name: AI_IdleDirs
NOTEME Description modified from NV’s site.