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AI→Ability Settings→Non-Combat: Responds To Damage

:T1: :T2: :SS2:

When set to True (default), an AI with this property plays the appropriate motion when damaged; otherwise the AI will only make an ‘Ouch!’ noise and not otherwise react.

The AI will always play motions when damaged while engaged in combat, even with this property set to False.

Property Name: AI_NCDmRsp

dromed/property/ai_ncdmrsp.txt · Last modified: 2009/09/20 21:17 by r_soul