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AI→Ability Settings→Combat: Non-hostile

:T1: :T2: :SS2:

Prevents an AI from attacking an enemy until the specified condition is met. It will not stop the AI from becoming alerted, and then fleeing or investigating.

NOTEME To player until threatened does not work - an AI will attack if that is the default behaviour.

Property Name: AI_NonHst

dromed/property/ai_nonhst.txt · Last modified: 2007/07/12 19:30 by r_soul