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AI→Utility→Path Avoid

:T1: :T2: :SS2:

Specifies how the AI’s pathfinding handles this object.

[None] tells the AI that this object isn’t solid, and can just be walked through.

Blocks Pathfind tells the AI that this object is solid, and should be avoided. This mental obstacle does not move with the object.

Repel tells the AI that this object is a small (maybe 2×2), solid, and possibly moving object, and minor course corrections should be made to avoid it. AIs tend to have this setting, which helps them avoid bumping into each other.

Property Name: AI_ObjAvoid

dromed/property/ai_objavoid.txt · Last modified: 2009/09/21 11:03 by r_soul