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AI Core→Visibility Modifier

(:T1: uncertain) :T2: :SS2:

Defines multipliers for this object’s visibility to AIs with the AI Core→Vision Type property. The Visibility Modifier is applied last, after all other lighting, movement, and vision cone visibility has been calculated.

This property is six floats, each the multiplier for the corresponding category in AI Core→Vision Type.

For example, to make the player twice as visible to all mechanists, you could assign AI Core→Vision Type 1 to the Mechanist archetype, and add AI Core→Visibility Modifier to the Garrett archetype, and set the value for Vis Type 1 Mod to 2.0.

dromed/property/ai_vismodifier.txt · Last modified: 2021/09/04 03:32 by vfig