User Tools

Site Tools


dromed:property:ai_vismodifier

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
dromed:property:ai_vismodifier [2021/09/04 03:28]
vfig created
dromed:property:ai_vismodifier [2021/09/04 03:32]
vfig
Line 3: Line 3:
 (:T1: uncertain) :T2: :SS2: (:T1: uncertain) :T2: :SS2:
  
-Defines multipliers for this object'​s visibility to AIs with the [[dromed:​property:​ai_vistype|AI Core->​Vision Type]] property.+Defines multipliers for this object'​s visibility to AIs with the [[dromed:​property:​ai_vistype|AI Core->​Vision Type]] property. The Visibility Modifier is applied last, after all other lighting, movement, and vision cone visibility has been calculated.
  
 This property is six floats, each the multiplier for the corresponding category in [[dromed:​property:​ai_vistype|AI Core->​Vision Type]]. This property is six floats, each the multiplier for the corresponding category in [[dromed:​property:​ai_vistype|AI Core->​Vision Type]].
  
-For example, to make the player twice as visible to all mechanists, you could assign [[dromed:​property:​ai_vistype|AI Core->​Vision Type]] 1 to the Mechanist archetype, and add AI Core->​Visibility Modifier to the Garrett archetype, and set the value for 1 to 2.0.+For example, to make the player twice as visible to all mechanists, you could assign [[dromed:​property:​ai_vistype|AI Core->​Vision Type]] 1 to the Mechanist archetype, and add AI Core->​Visibility Modifier to the Garrett archetype, and set the value for Vis Type Mod to 2.0.
  
dromed/property/ai_vismodifier.txt · Last modified: 2021/09/04 03:32 by vfig