If this property is set to
True, then ranged-combat AIs will pay no heed to the fact that the object is between them and their target, and fire anyway.
For example, windows have this property so that archers will shoot throught them if they see the player on the other side - not that they’d get to keep their jobs long if they purposefully broke the sir’s expensive glass window…
Fences and gates use the Pore Size value of Physics→Model→Attributes (usually 0.25) to allow arrows to pass through them.
Property Name: AIFiresThrough