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Adding this property to an Act/React Stimuli will cause creatures/objects to loose blood (if they have any) when hit by it. For example, SlashStim and PokeStim (sword & arrow damage) have this property set to True, while BashStim (blackjack damage) has it set to False.

Property Name: BloodCause

dromed/property/bloodcause.txt · Last modified: 2009/10/26 21:09 by r_soul