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This property specifies the type of blood a creature/object sheds when injured by Act/React Stimuli with Game→Dark→BloodCause set to True. If you give a creature/object a BloodType that is not affected by gravity/has no physics properties, the ‘blood’ will just float at the point upon which it was inflicted. A particle effect could be used as blood to good effect.

Property Name: BloodType

dromed/property/bloodtype.txt · Last modified: 2009/10/26 21:11 by r_soul