This property is used to define various options about a creature’s underwater abilities:
Max Air (ms) specifies how long the creature can hold it’s breath underwater before taking damage.
Drown Freq (ms) specifies how long after damage occurs to deal additional damage.
Drown Damage specifies the amount of damage dealt per ‘hit’ after the Air Supply is depleted.
Recover Rate SHOULD determine how fast the Air Supply is replenished out of water. (But doesn’t seem to do anything…)
Property Name: BreathConfig