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Game→Damage Model→Culpable

:T1: :T2: :SS2:

Can this object be held responsible for it’s actions? The Player has this property set to True, and I’d guess that if you set it to false, he is no longer responsible for anything he kills. Requires further testing.

Property Name: Culpable

dromed/property/culpable.txt · Last modified: 2009/10/26 20:50 by r_soul