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The Dromesday Book
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Dromed
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Properties
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Properties
dromed:property:index
Properties
AIGun
A→AmbientHacked
Act/React→Receptrons
Act/React→Source Randomize
Act/React→Source Scale
Act/React→Sources
AI→Ability Settings→Camera: parameters
AI→Ability Settings→Combat: Non-hostile
AI→Ability Settings→Combat: Timing
AI→Ability Settings→Device: parameters
AI→Ability Settings→Flee: Condition for flee
AI→Ability Settings→Flee: If Aware of AI/Player
AI→Ability Settings→Frog-beast: Explode range
AI→Ability Settings→GrubCombat: parameters
AI→Ability Settings→HtoHCombat: Audio Response
AI→Ability Settings→HtoHCombat: Distances
AI→Ability Settings→HtoHCombat: Grunt Always
AI→Ability Settings→HtoHCombat: Motion Response
AI→Ability Settings→Idle: Returns to origin
AI→Ability Settings→Idling: Directions
AI→Ability Settings→Idling: Should fidget
AI→Ability Settings→Inform: Expiration
AI→Ability Settings→Inform: Inform delay
AI→Ability Settings→Inform: Inform others
AI→Ability Settings→Inform: Max. Passes
AI→Ability Settings→Inform: Min. dist to informed
AI→Ability Settings→Inform: Response options
AI→Ability Settings→Investigation: Style
AI→Ability Settings→Non-combat: Dmg Response Params
AI→Ability Settings→Non-combat: Respond to damage
AI→Ability Settings→Not Melee Target
AI→Ability Settings→Patrol: Does patrol
AI→Ability Settings→Patrol: Random sequence
AI→Ability Settings→Protocol Droid: Explode range
AI→Ability Settings→Ranged Combat
AI→Ability Settings→RangedCombat: Audio Response
AI→Ability Settings→RangedCombat: Grunt Always
AI→Ability Settings→Shock Ranged
AI→Ability Settings→Shodan: Explode range
AI→Ability Settings→Swarm: parameters
AI→Ability Settings→Turret: parameters
AI→Ability Settings→Wander: parameters
AI→Attributes→Aggression
AI→Attributes→Aptitude
AI→Attributes→Defensive
AI→Attributes→Dodginess
AI→Attributes→Hearing
AI→Attributes→Sloth
AI→Attributes→Verbosity
AI→Attributes→Vision
AI→AI Core→AI
AI→AI Core→Alertness cap
AI→AI Core→Alertness sense multipliers
AI→AI Core→AI Needs Big Doors
AI→AI Core→Awareness capacitor
AI→AI Core→Awareness delay (react time)
AI→AI Core→Broadcast customization
AI→AI Core→Efficiency settings
AI→AI Core→Free sense knowledge
AI→AI Core→Handed-off proxy
AI→AI Core→Motion tags
AI→AI Core→Movement: max speed
AI→AI Core→Movement: turn rate
AI→AI Core→Movement: z offset
AI→AI Core→No Multiplayer Ghost
AI→AI Core→No Multiplayer Handoff
AI→AI Core→Notices Bodies
AI→AI Core→Notices Damage
AI→AI Core→Only Notices Player
AI→AI Core→Projectile: Visible launch
AI→AI Core→Sees projectiles
AI→AI Core→Sound tags
AI→AI Core→Standing motion tags
AI→AI Core→Suprise [0, 1, Rad]
AI→AI Core→Team
AI→AI Core→Uses doors
AI→AI Core→Visibility Modifier
AI→AI Core→Vision description
AI→AI Core→Vision Joint
AI→AI Core→Vision Type
AI→Borg Loot
AI→Conversations→Conversation
AI→Conversations→SaveConversation
AI→Debug→HtoHModeOverride
AI→Guarantee Loot
AI→Loot
AI→Ranged Combat→Ranged Combat
AI→Ranged Combat→Ranged Combat Applicabilities
AI→Ranged Combat→Ranged Combat Flee
AI→Ranged Combat→Ranged Combat Ranges
AI→Ranged Combat→Ranged Combat Shoot
AI→Ranged Combat→Ranged Combat Wound Motion
AI→Ranged Combat→Ranged Combat Wound Sound
AI→Responses→Alert response
AI→Responses→Body response
AI→Responses→Sense combat response
AI→Responses→Signal response
AI→Responses→Suspicious response
AI→Responses→Threat response
AI→State→Current alertness
AI→State→Current mode
AI→State→Current visibility
AI→State→Frozen
AI→State→Idling: Origin
AI→Utility→AI Fires Through
AI→Utility→Angle Limits
AI→Utility→Blocks AI Vision
AI→Utility→Flee point
AI→Utility→Ignores Cameras
AI→Utility→Immediate inform
AI→Utility→inform from last seen
AI→Utility→Is Frustrated
AI→Utility→Is Knockout
AI→Utility→Marker: Cover Point
AI→Utility→Marker: Vantage Point
AI→Utility→Path avoid
AI→Utility→Path Exact OBB
AI→Utility→Pathable object
AI→Utility→Path Water
AI→Utility→small creature
AI→Utility→Sound value
AI→Utility→Track Medium
AI→Utility→Visibility control
AI→Utility→Watch: Watch link defaults
Book→Art
Book→Text
CSArrow
CSProjectile
CSProperty
Creature→Creature Type
Creature→Current Pose
Creature→Is Non-Physical
Creature→Time Warp
Dark GameSys→AltLinkLocation
Dark GameSys→BeltLinkLocation
Dark GameSys→FlashInvuln
Dark GameSys→PickCfg
Dark GameSys→PickSrc
Dark GameSys→PickState
Dark GameSys→Stats
Dark Gamesys→AdvPickSoundCfg
Dark Gamesys→AdvPickStateCfg
Dark Gamesys→AdvPickTransCfg
Dark Gamesys→Air Supply
Dark Gamesys→Breath Config
Dark Gamesys→Loot
Difficulty→Close (Open) Door
Difficulty→Destroy
Difficulty→Lock (Unlock)
Difficulty→Permit
Difficulty→Script
Difficulty→Turn On (Off)
Door→Door Close Sound
Door→Door Open Sound
Door→Door Timer Duration
Door→Rotating
Door→Translating
Editor→Auto-Multibrush
Editor→Brush Name
Editor→Design Note
Editor→Has Brush
Engine Features→Combine Type
Engine Features→FrobInfo
Engine Features→FrobLocally
Engine Features→From Briefcase?
Engine Features→Inherit Contains
Engine Features→KeyDst
Engine Features→KeySrc
Engine Features→Locked
Engine Features→Preload
Engine Features→Retexture Radius
Engine Features→Stack Count
Engine Features→Suspicious
F→Firer
Game→Bash Factor
Game→Bash Params
Game→BloodCause
Game→BloodMaxDamage
Game→BloodType
Game→Damage Model→Culpable
Game→Damage Model→Death Stage
Game→Damage Model→Hit Points
Game→Damage Model→Max Hit Points
Game→Damage Model→Slay Result
Game→Damage Model→Weapon Damage
Game→Damage Model→Weapon Type
Game→Dark→BloodCause
Game→Dark→BloodMaxDamage
Game→Dark→BloodType
GameSys→Armor
GameSys→Exp
GameSys→Hack Text
GameSys→HackDiff
GameSys→Modification #1 Text
GameSys→Modification #2 Text
GameSys→Modify 2 Diff
GameSys→ModifyDiff
GameSys→Rep. Contents
GameSys→Rep. Hack Contents
GameSys→RepairDiff
Gamesys→Alarm On?
Gamesys→Chemicals Needed
Gamesys→Map Loc
Gamesys→Radiation Level
Gamesys→Research Text
Gamesys→Research Time
Gun→AI Gun Description
Gun→Base Gun Description
Gun→Cannister
Gun→Gun Anim Post
Gun→Gun Anim Pre
Gun→Gun State
Gun→Homing Projectile
Gun→Kickback
Gun→Melee Type
Gun→Player Gun Description
Gun→Projectile Description
Gun→Reliability
Gun→Setting Header 1
Gun→Setting Header 2
Gun→Setting Text 1
Gun→Setting Text 2
Gun→Target Type
Gun→Weapon Type
Inventory→Being Taken
Inventory→Can’t Drop This
Inventory→Cycle Order
Inventory→Limb Model
Inventory→Long Description
Inventory→Max Pick Distance
Inventory→Object Name
Inventory→Pick Bias
Inventory→Purchase Price
Inventory→Render Type
Inventory→Store
Inventory→Tool Reach
Inventory→Type
LockCnt
Logs→Deck 1
Logs→Deck 2
Logs→Deck 3
Logs→Deck 4
Logs→Deck 5
Logs→Deck 6
Logs→Deck 7
Logs→Deck 8
Logs→Deck 9
ModelNumber
Motions→ActorTagList
Motions→Gait Desc
Motions→Motor Controller
Motions→Phys Limits
Motions→Player Limb Offsets
Motions→Sword Action Type
MultiLevel→Dest Level
MultiLevel→Dest Loc
MultiLevel→Elevator Offset
MultiLevel→Elevator-able?
MultiLevel→Script Initted?
MultiLevel→Start Loc
Networking→Avatar Height Offset
Networking→Borrowed For Push
Networking→Disallow Borrow
Networking→Distinct Avatar
Networking→Frob Handler
Networking→Handoff Number
Networking→Heartbeat
Networking→Local Copy
Networking→NetPlayer
Networking→Network Category
Networking→Pending Borrow
Networking→Proxy Storage
Obj→AutoPickup?
Obj→Block Frob?
Obj→Broken icon
Obj→ContainDims
Obj→Cursor→Inv Cursor String
Obj→Cursor→Use Cursor String
Obj→Cursor→Use Type
Obj→Cursor→World Cursor String
Obj→Energy→Drain Amount
Obj→Energy→Drain Rate
Obj→Energy→Stored Energy
Obj→HUD Selectable?
Obj→HUD Use String
Obj→Implant
Obj→InvDims
Obj→Map Icon Rotated?
Obj→Map Icon
Obj→Map Ref Info
Obj→Map Text
Obj→Object Look string
Obj→Object Name Type
Obj→Object icon
Obj→Object name
Obj→Object short name
Obj→Plot Critical?
Obj→Recycle Value
Obj→Required Stats
Obj→Required Tech Skill
Obj→Show HP?
Obj→Software Level
Obj→Software Type
Obj→Stack Increment
Obj→State
Object System→Donor Type
Object System→Fixture
Object System→Immobile
Object System→Symbolic Name
Object System→Transient
Physics→Misc→AI Collides With
Physics→Misc→Collision Type
Physics→Misc→MovingTerrain
Physics→Misc→Pressure Plate
Physics→Misc→Rope
Physics→Model→Attributes
Physics→Model→Controls
Physics→Model→ConveyorVelocity
Physics→Model→Dimensions
Physics→Model→Mantleable
Physics→Model→State
Physics→Model→Type
Physics→Projectile→Explode Me
Physics→Projectile→Faces Velocity
Physics→Projectile→Initial Velocity
Physics→Projectile→Launcher Mass
Physics→Terrain→Can Attach
Physics→Terrain→Climbability
Physics→Terrain→Elasticity
Physics→Terrain→Friction
Player→Armor Stats
Player→Base Stats
Player→Char Gen Room
Player→Char Gen Year
Player→Drug Stats
Player→Hack Duration
Player→Hack Visibility
Player→Hazard→Rad Ambient
Player→Hazard→Rad Base Absorb
Player→Hazard→Rad Drain
Player→Hazard→Rad Recover Rate
Player→Hazard→Toxin
Player→HelpText
Player→Implant Skills
Player→Implant Stats
Player→Mini Games
Player→Name
Player→Overload State 2
Player→Overload State
Player→Psi Powers 2
Player→Psi Powers
Player→Psi Stats
Player→Research Report
Player→Service
Player→Tech Skills
Player→Traits
Player→Weapon Skills
Position
Prox→Blood
Prox→Fungus
Psi→Alchemy Val
Psi→Fabricate Cost
Psi→Fabricate Quantity
Psi→NotPullable
Psi→Power Description
Psi→Radar Type
Psi→Shield Description
Psi→State
Puppet
Renderer→Anim Light
Renderer→Bitmap Animation
Renderer→Bitmap Worldspace
Renderer→Bump Map
Renderer→Camera Attach
Renderer→Corona
Renderer→Dynamic Light
Renderer→Extra Light
Renderer→Face State
Renderer→Face Textures
Renderer→Flow Group
Renderer→Has Refs
Renderer→HUD Duration
Renderer→Invisible
Renderer→Light
Renderer→LightColor
Renderer→Mesh Attach
Renderer→Mesh Textures
Renderer→Render Type
Renderer→Runtime Object Shadow
Renderer→Self Illumination
Renderer→Self Lit
Renderer→Shadow
Renderer→Spotlight
Renderer→SpotlightAndAmbient
Renderer→Texture Anim Data
Renderer→Transluce Rate
Renderer→Transparency (alpha)
Renderer→Water Flow Color Index
Renderer→Water Texture Color
Renderer→Z-Bias
Room→Acoustics
Room→Ambient
Room→Automap
Room→Gravity %
Room→Loud Room
SFX→FlashBombInfo
SFX→FrameAnimationConfig
SFX→FrameAnimationState
SFX→Heat Disks
SFX→Particle
SFX→Particle Launch Info
SFX→Particle Type
SFX→Particles
SFX→Spark
Schema→Action
Schema→Attenuation Factor
Schema→Class Tags
Schema→Last Sample
Schema→Loop Params
Schema→Material Tags
Schema→Message
Schema→Play Params
Schema→Priority
Schema→Psi Tags
Script→Apparition
Script→Audio Data
Script→Book Data
Script→Consume Type
Script→Delay Time
Script→EcoState
Script→EcoType
Script→Ecology
Script→Failure Sound
Script→Hack Key
Script→Hack Lock
Script→Keypad Code
Script→Locked Message
Script→Message Time
Script→Metaprop Type
Script→Objlist Arg
Script→QB Name
Script→QB Val
Script→Shake Strength
Script→Shove
Script→Signal Type
Script→Spawn
Script→TerrReplaceDestroy
Script→TerrReplaceOff
Script→TerrReplaceOn
Script→Timing
Script→Trap Control Flags
Script→Trap Control Flags
Script→Use Message
Script→Use sound
S→Scripts
Shape→Joint Positions
Shape→Model Name
Shape→Scale
Shape→TxtRepl r0
Shape→TxtRepl r1
Shape→TxtRepl r2
Shape→TxtRepl r3
Sound→Face Motions
Sound→Object Sound
Sound→Projectile Sound
Speech→Current Speech
Speech→Last Played
Speech→Pause Max
Speech→Pause Min
Speech→Voice
Speech→Voice Index
Texture→Index
Trap→Quest Var
Tweq→Delete
Tweq→DeleteState
Tweq→Emit
Tweq→Emit2
Tweq→Emit3
Tweq→Emit4
Tweq→Emit5
Tweq→Emitter2State
Tweq→Emitter3State
Tweq→Emitter4State
Tweq→Emitter5State
Tweq→EmitterState
Tweq→EmitterState
Tweq→Flicker
Tweq→FlickerState
Tweq→Joints
Tweq→JointsState
Tweq→Lock
Tweq→LockState
Tweq→Models
Tweq→ModelsState
Tweq→Rotate
Tweq→RotateState
Tweq→Scale
Tweq→ScaleState
Weapon→BaseDamage
Weapon→Collides With Terrain
Weapon→CurDamage
Weapon→Exposure
Weapon→Melee: Impact Destroy Pct
Weapon→Mode Change Metaproperty
Weapon→Mode Change-back Metaproperty
Weapon→SwingExpose
Weather→Local Weather
dromed/property/index.txt
· Last modified: 2009/03/22 19:15 by
r_soul
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