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Engine Features→Locked

:T1: :T2: :SS2:

If applied to a door, container, or similar object, and set to True, this property locks that object. The object must have a Engine Features→KeyDst and/or Dark GameSys→PickCfg property to be openable. In some cases, it can also be ‘slain’ (bashed down).

Property Name: Locked

dromed/property/locked.txt · Last modified: 2009/10/26 20:35 by r_soul