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Renderer→Mesh Textures


The property allows textures on an AI to be replaced without having to make a new model.

Texture in model: The filename of one of the textures currently used by the mesh.
Replace with: The texture to replace the above file

NOTEME The filename must have the extension (usually .gif) but not he path.

There are multiple pairs of each filed, allowing multiple textures to be replaced if the model uses more than one texture.

NOTEME This property only works on “Version 2” meshes. Meshes in Thief 1 are generally “Version 1”, and Thief 2 meshes are Version 2. A Version 1 mesh can be upgraded to Version 2 with Shadowspawn’s MeshUp program, part of the MeshFix package available from this website.

dromed/property/meshtex.txt · Last modified: 2010/06/17 13:31 by r_soul