This property is used in conjunction with the StdDoor script to make a rotating door.
Closed Angle is the angle that the door starts at. This is only for the purpose of this property. It does not move the door.
Open Angle is the angle that the door should be at when it is fully open.
Base Speed is the speed that the door should turn at, in degrees per second.
Axis specifies an imaginary line about which the door rotates. If the door is unrotated, X is parallel to the floor and runs north/south, Y is also parallel to the floor and runs east/west, and Z is vertical. By default each axis goes through the centre of the door. The COG Offset value of the Physics→Model→Attributes property is used to move the axis to the edge of the door.
Status is used to make the door fly away when opened. Leave it at Closed.
Hard Limits is one option the use of which evades me.
Blocks Vision?, when True, prevents Thief from rendering things on the other side of the door when closed.
Blocks Sound % specifies what percentage of sound the door should block.
Push Mass specifies the maximum Mass that the door will push out of the way if blocked.
Clockwise? is fairly self-explanatory. The door will swing between Closed Angle and Open Angle in the direction specified by the Clockwise? flag.
Room ID # is for making sure that the properly divides two room brushes.
Property Name: RotDoor