This can be used to resize an object in proportion to it’s initial size. E.g. a value of 2 will double the object’s size in the specified direction:
These values will rotate with the object, so X will be in the East/West direction of the object is rotated 90 degrees.
NOTEME Resizing an object will not change it’s physical model. If necessary, that can be changed via the Physics→Model→Dimensions property.
NOTEME If you use Object System→Immobile to have the object cast a shadow, the shadow will not be scaled up or down. If you want the shadow to change size you’ll have to edit the model and save it as a new .bin file.
Property Name: Scale