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dromed:property:schattfac [2022/02/10 21:35] (current)
vfig created
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 +====== Schema->​Attenuation Factor ======
 +:T1: :T2: :SS2:
 +A floating point value.
 +Not available in schema files; must be set manually on the schema archetype.
 +For schemas played on an object or at a location, the distance to the object is divided by this value, before being used to decide how loud the sound should be played. So a value of 2.0 will make the sound louder, as if it was only half as far away.
 +Useful for schemas that you want the player to reliably be able to here, such as important conversations,​ or audio logs like Karras'​s victrola messages; or for effects that should be much louder than normal sounds, such as explosions or alarms.
dromed/property/schattfac.txt · Last modified: 2022/02/10 21:35 by vfig