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Makes an object emit a stimulus, and defines how it is transmitted:

ObjectObject name or ID
StimulsWhich stimulus to transmit
PropagatorHow the stimulus will be transmitted
IntensityThe maximum intensity at which the stimulus can be transmitted

NOTEME When you set the Stimulus, the Ojbect field will be reset to it’s default value, so you should fill in this field after setting the Stimulus.

The Propagator selection may activate the following controls:

Edit ShapeSets the radius or sets the contact type
Edit Life CycleControls how frequently the stimulus is transmitted, and how many times

NOTEME The Contact propagator also allows the stimulus to be transmitted by frobbing the object. The stimulus is sent directly to whatever frobbed the object, including the player.

dromed/property/sources.txt · Last modified: 2009/03/22 19:14 by r_soul