Makes an object emit a stimulus, and defines how it is transmitted:
Object | Object name or ID |
Stimuls | Which stimulus to transmit |
Propagator | How the stimulus will be transmitted |
Intensity | The maximum intensity at which the stimulus can be transmitted |
NOTEME When you set the Stimulus, the Ojbect field will be reset to it’s default value, so you should fill in this field after setting the Stimulus.
The Propagator selection may activate the following controls:
Edit Shape | Sets the radius or sets the contact type |
Edit Life Cycle | Controls how frequently the stimulus is transmitted, and how many times |
NOTEME The Contact propagator also allows the stimulus to be transmitted by frobbing the object. The stimulus is sent directly to whatever frobbed the object, including the player.