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Engine Features→Retexture Radius

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This property is used by scripts such as TrapTexture, which allow brushes to be retextured ingame. It is used in conjunction with Script→TerrReplaceOn and Script→TerrReplaceOff to replace textures in cells that are within the specified distance from the object with this property.

Property Name: TextureRadius

dromed/property/textureradius.txt · Last modified: 2009/10/26 20:43 by r_soul