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dromed:retexture_objects

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dromed:retexture_objects [2020/01/11 17:54]
r_soul created
dromed:retexture_objects [2021/02/07 12:57] (current)
r_soul
Line 9: Line 9:
   * Find the .bin file. If it's an original object it'll in obj.crf or mesh.crf and will need to be extracted.   * Find the .bin file. If it's an original object it'll in obj.crf or mesh.crf and will need to be extracted.
       * Also remember that a newer version could be in a mod package like the Enhancement Pack.       * Also remember that a newer version could be in a mod package like the Enhancement Pack.
 +      * If you're working with an AI mesh and you change the name of the edited .bin file, you will also need to extract the original .cal file and rename it to match.
   * Open it in a **hex editor** (plain text editors, like notepad, are **not** recommended - they'​re not capable of making some kinds of changes)   * Open it in a **hex editor** (plain text editors, like notepad, are **not** recommended - they'​re not capable of making some kinds of changes)
       * The program [[http://​www.chmaas.handshake.de/​delphi/​freeware/​xvi32/​xvi32.htm|XVI32]] is being used for this tutorial.       * The program [[http://​www.chmaas.handshake.de/​delphi/​freeware/​xvi32/​xvi32.htm|XVI32]] is being used for this tutorial.
dromed/retexture_objects.1578765281.txt.gz · Last modified: 2020/01/11 17:54 by r_soul