This is a modified tutorial from Dromed Central. Author: John_The_Taffer
Go into the Object Hierarchy. At the top of the dialog box, in the field next to “Show Tree” find MetaProperties
. Click Add. Choose “Sitting” as
New Object Name and click Ok. Click “Sitting” and “Edit” to the right.
Add→Al→Ability Settings→Idling should Fidget
. This box should be unchecked.
Add→Al Core→Standing Motion Tags
: don’t write anything.
Add→Creature→Current pose
:
Type
: Tags
Motion
: Stand2Sit
Frac
:1.00
Model scale
: 1.00
Ballistic
: Unchecked
Create an Al and go to it´s Properties. Add→Metaproperty→Sitting
. Click Done.
Your Al Will Sit!!
NOTE: It is important that you save the gamesys(preferably with a new name) if you want to keep the changes in the Metaproperties-hierarchy. Then use the command set gamesys
followed by the name of your custom gamesys to make the mission use this new one.