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dromed:three_cylinders [2012/10/17 14:24]
r_soul Added NewDark update
dromed:three_cylinders [2017/07/16 17:38] (current)
r_soul Replaced image links.
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       * ``Align by sides`` is important step if you want the curve to line up with some other terrain, e.g. a cuboid forming the bottom of an archway.       * ``Align by sides`` is important step if you want the curve to line up with some other terrain, e.g. a cuboid forming the bottom of an archway.
   * Create the cylinder. Set the ``Depth`` and ``With`` to $$8$$.   * Create the cylinder. Set the ``Depth`` and ``With`` to $$8$$.
-      * Because it's aligned by sides, the distance between the sides will be exactly 8, whereas the distance between the vertices will be a little more than 8:\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c1dimensions.gif}}+      * Because it's aligned by sides, the distance between the sides will be exactly 8, whereas the distance between the vertices will be a little more than 8:\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c1dimensions.gif}}
       * If the archway is to be elliptical, only the ``Depth`` needs to be $$8$$.       * If the archway is to be elliptical, only the ``Depth`` needs to be $$8$$.
-  * Rotate the cylinder so that the vertices are in line with the top of the cuboid, and set the ``Op`` to ``solid->​water``:​\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c1position.gif}}+  * Rotate the cylinder so that the vertices are in line with the top of the cuboid, and set the ``Op`` to ``solid->​water``:​\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c1position.gif}}
  
 === 2nd Cylinder === === 2nd Cylinder ===
-  * Clone the 1st cylinder and set the ``Op`` to ``evaporate``. Then swap the ``Heading``,​ ``Pitch`` and ``Bank`` values to that 0 becomes $$90$$, and 90 becomes $$0$$:\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c2rotation.gif}}+  * Clone the 1st cylinder and set the ``Op`` to ``evaporate``. Then swap the ``Heading``,​ ``Pitch`` and ``Bank`` values to that 0 becomes $$90$$, and 90 becomes $$0$$:\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c2rotation.gif}}
       * If the archway is meant to be elliptical, also swap the ``Depth`` and ``Width`` values.       * If the archway is meant to be elliptical, also swap the ``Depth`` and ``Width`` values.
  
 === 3rd Cylinder === === 3rd Cylinder ===
-  * Clone the 1st cylinder, and set the ``Op`` to ``water->​solid``:​\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c3media.gif}}+  * Clone the 1st cylinder, and set the ``Op`` to ``water->​solid``:​\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c3media.gif}}
       * The 3rd brush does not have to be a cylinder. It can be any shape that completely surrounds the 1st cylinder.       * The 3rd brush does not have to be a cylinder. It can be any shape that completely surrounds the 1st cylinder.
  
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   * Create the cylinder, with a ``Width`` and ``Height`` of $$8$$.   * Create the cylinder, with a ``Width`` and ``Height`` of $$8$$.
       * This technique cannot make ellipses, only circles. See the above section for ellipses.       * This technique cannot make ellipses, only circles. See the above section for ellipses.
-  * Set the Bank to $$90$$. This gives a cylinder that runs east/west. Don't swap the ``Pitch`` and ``Bank`` to make it run north/​south;​ set the ``Heading`` to $$90$$ instead:\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c18rotation1.gif}} +  * Set the Bank to $$90$$. This gives a cylinder that runs east/west. Don't swap the ``Pitch`` and ``Bank`` to make it run north/​south;​ set the ``Heading`` to $$90$$ instead:\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c18rotation1.gif}} 
-  * Set the ``Pitch`` to $$22.5$$ so that the corners are lined up with the top of the cuboid, and set the ``Op`` to ``solid->​water``:​\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c18rotation2.gif}}+  * Set the ``Pitch`` to $$22.5$$ so that the corners are lined up with the top of the cuboid, and set the ``Op`` to ``solid->​water``:​\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c18rotation2.gif}}
  
 === 2nd Cylinder === === 2nd Cylinder ===
-  * Clone the 1st Cylinder, and set the ``Bank`` to $$0$$, and the ``Op`` to ``evaporate``:​\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c28rotation.gif}}+  * Clone the 1st Cylinder, and set the ``Bank`` to $$0$$, and the ``Op`` to ``evaporate``:​\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c28rotation.gif}}
  
 === 3rd Cylinder === === 3rd Cylinder ===
-  * Clone the 1st cylinder, and set the ``Op`` to ``water->​solid``:​\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c38media.gif}}+  * Clone the 1st cylinder, and set the ``Op`` to ``water->​solid``:​\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c38media.gif}}
  
  
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   * The texture on the 1st cylinder doesn'​t matter. It gets overridden by the 3rd cylinder.   * The texture on the 1st cylinder doesn'​t matter. It gets overridden by the 3rd cylinder.
   * Where the ends of the cylinder are flush with the terrain (i.e. a wall or the floor/​ceiling),​ the cylinder'​s face texture will be shown.   * Where the ends of the cylinder are flush with the terrain (i.e. a wall or the floor/​ceiling),​ the cylinder'​s face texture will be shown.
-      * In this screenshot, the 2nd and 3rd cylinders have different textures to the surfaces on both the inside and outside the arch:\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​textureclash.jpg}}+      * In this screenshot, the 2nd and 3rd cylinders have different textures to the surfaces on both the inside and outside the arch:\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​textureclash.jpg}}
       * The texture problem only becomes obvious after portalizing,​ so it's an easy thing to miss.       * The texture problem only becomes obvious after portalizing,​ so it's an easy thing to miss.
       * In short, the top/bottom of the cylinders must have the same texture as any surface they are flush with.       * In short, the top/bottom of the cylinders must have the same texture as any surface they are flush with.
dromed/three_cylinders.txt · Last modified: 2017/07/16 17:38 by r_soul