# The Dromesday Book

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dromed:three_cylinders

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 dromed:three_cylinders [2012/10/17 14:24]r_soul Added NewDark update dromed:three_cylinders [2017/07/16 17:38] (current)r_soul Replaced image links. Both sides previous revision Previous revision 2017/07/16 17:38 r_soul Replaced image links.2012/10/17 14:24 r_soul Added NewDark update2012/02/28 01:00 r_soul created 2017/07/16 17:38 r_soul Replaced image links.2012/10/17 14:24 r_soul Added NewDark update2012/02/28 01:00 r_soul created Line 24: Line 24: * ``Align by sides`` is important step if you want the curve to line up with some other terrain, e.g. a cuboid forming the bottom of an archway. * ``Align by sides`` is important step if you want the curve to line up with some other terrain, e.g. a cuboid forming the bottom of an archway. * Create the cylinder. Set the ``Depth`` and ``With`` to \$\$8\$\$. * Create the cylinder. Set the ``Depth`` and ``With`` to \$\$8\$\$. - * Because it's aligned by sides, the distance between the sides will be exactly 8, whereas the distance between the vertices will be a little more than 8:\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c1dimensions.gif}} + * Because it's aligned by sides, the distance between the sides will be exactly 8, whereas the distance between the vertices will be a little more than 8:\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c1dimensions.gif}} * If the archway is to be elliptical, only the ``Depth`` needs to be \$\$8\$\$. * If the archway is to be elliptical, only the ``Depth`` needs to be \$\$8\$\$. - * Rotate the cylinder so that the vertices are in line with the top of the cuboid, and set the ``Op`` to ``solid->​water``:​\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c1position.gif}} + * Rotate the cylinder so that the vertices are in line with the top of the cuboid, and set the ``Op`` to ``solid->​water``:​\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c1position.gif}} === 2nd Cylinder === === 2nd Cylinder === - * Clone the 1st cylinder and set the ``Op`` to ``evaporate``. Then swap the ``Heading``,​ ``Pitch`` and ``Bank`` values to that 0 becomes \$\$90\$\$, and 90 becomes \$\$0\$\$:\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c2rotation.gif}} + * Clone the 1st cylinder and set the ``Op`` to ``evaporate``. Then swap the ``Heading``,​ ``Pitch`` and ``Bank`` values to that 0 becomes \$\$90\$\$, and 90 becomes \$\$0\$\$:\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c2rotation.gif}} * If the archway is meant to be elliptical, also swap the ``Depth`` and ``Width`` values. * If the archway is meant to be elliptical, also swap the ``Depth`` and ``Width`` values. === 3rd Cylinder === === 3rd Cylinder === - * Clone the 1st cylinder, and set the ``Op`` to ``water->​solid``:​\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c3media.gif}} + * Clone the 1st cylinder, and set the ``Op`` to ``water->​solid``:​\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c3media.gif}} * The 3rd brush does not have to be a cylinder. It can be any shape that completely surrounds the 1st cylinder. * The 3rd brush does not have to be a cylinder. It can be any shape that completely surrounds the 1st cylinder. Line 45: Line 45: * Create the cylinder, with a ``Width`` and ``Height`` of \$\$8\$\$. * Create the cylinder, with a ``Width`` and ``Height`` of \$\$8\$\$. * This technique cannot make ellipses, only circles. See the above section for ellipses. * This technique cannot make ellipses, only circles. See the above section for ellipses. - * Set the Bank to \$\$90\$\$. This gives a cylinder that runs east/west. Don't swap the ``Pitch`` and ``Bank`` to make it run north/​south;​ set the ``Heading`` to \$\$90\$\$ instead:\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c18rotation1.gif}} + * Set the Bank to \$\$90\$\$. This gives a cylinder that runs east/west. Don't swap the ``Pitch`` and ``Bank`` to make it run north/​south;​ set the ``Heading`` to \$\$90\$\$ instead:\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c18rotation1.gif}} - * Set the ``Pitch`` to \$\$22.5\$\$ so that the corners are lined up with the top of the cuboid, and set the ``Op`` to ``solid->​water``:​\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c18rotation2.gif}} + * Set the ``Pitch`` to \$\$22.5\$\$ so that the corners are lined up with the top of the cuboid, and set the ``Op`` to ``solid->​water``:​\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c18rotation2.gif}} === 2nd Cylinder === === 2nd Cylinder === - * Clone the 1st Cylinder, and set the ``Bank`` to \$\$0\$\$, and the ``Op`` to ``evaporate``:​\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c28rotation.gif}} + * Clone the 1st Cylinder, and set the ``Bank`` to \$\$0\$\$, and the ``Op`` to ``evaporate``:​\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c28rotation.gif}} === 3rd Cylinder === === 3rd Cylinder === - * Clone the 1st cylinder, and set the ``Op`` to ``water->​solid``:​\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​c38media.gif}} + * Clone the 1st cylinder, and set the ``Op`` to ``water->​solid``:​\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​c38media.gif}} Line 91: Line 91: * The texture on the 1st cylinder doesn'​t matter. It gets overridden by the 3rd cylinder. * The texture on the 1st cylinder doesn'​t matter. It gets overridden by the 3rd cylinder. * Where the ends of the cylinder are flush with the terrain (i.e. a wall or the floor/​ceiling),​ the cylinder'​s face texture will be shown. * Where the ends of the cylinder are flush with the terrain (i.e. a wall or the floor/​ceiling),​ the cylinder'​s face texture will be shown. - * In this screenshot, the 2nd and 3rd cylinders have different textures to the surfaces on both the inside and outside the arch:\\ {{http://i912.photobucket.com/albums/​ac326/​rsoulinternet/Dromed/3%20Cylinders%20Tutorial/​textureclash.jpg}} + * In this screenshot, the 2nd and 3rd cylinders have different textures to the surfaces on both the inside and outside the arch:\\ {{http://catmanofiowa.com/RSoul/img/3cylinders/​textureclash.jpg}} * The texture problem only becomes obvious after portalizing,​ so it's an easy thing to miss. * The texture problem only becomes obvious after portalizing,​ so it's an easy thing to miss. * In short, the top/bottom of the cylinders must have the same texture as any surface they are flush with. * In short, the top/bottom of the cylinders must have the same texture as any surface they are flush with.