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dromed:traptimedrelayprob

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dromed:traptimedrelayprob [2009/03/11 20:42]
r_soul
dromed:traptimedrelayprob [2009/03/18 00:06]
r_soul
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 ==== Include a Copy of gen.osm ==== ==== Include a Copy of gen.osm ====
  
-If the script works for you, you can include your own gen.osm in your FM zip file. The "​Premier"​ version of gen.osm has a later file date, so FM managers probably won't extract your own copy when when your mission is installed. There is an easy way to get around this problem:+If the script works for you, you can include your own gen.osm in your FM zip file. The "​Premier"​ version of gen.osm has a later file date, so FM managers probably won't extract your own copy when your mission is installed. There is an easy way to get around this problem:
   * Make a copy of gen.osm and rename it, e.g. ``YourFMname.osm``   * Make a copy of gen.osm and rename it, e.g. ``YourFMname.osm``
   * In Dromed, type ``script_drop`` and select ``gen`` (or ``gen.osm``) from the list.   * In Dromed, type ``script_drop`` and select ``gen`` (or ``gen.osm``) from the list.
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 If you decide to use this, do the following: If you decide to use this, do the following:
   * Type ``script_load miss16``   * Type ``script_load miss16``
-  * Find your ``TrapTimedRelay`` objects ​and convert ​the ``Script -> Timing`` property to seconds.+  * Find your ``TrapTimedRelay`` objects
 +    * Change the script to ``TrapDelayer`` 
 +    * Convert ​the ``Script -> Timing`` property to seconds.
  
 It is then recommended that you test the new timers thoroughly, e.g. activate them then deactivate them before the delay has passed, and make sure their behaviour is still appropriate. It is then recommended that you test the new timers thoroughly, e.g. activate them then deactivate them before the delay has passed, and make sure their behaviour is still appropriate.
dromed/traptimedrelayprob.txt · Last modified: 2011/01/12 15:38 by r_soul