# The Dromesday Book

### Site Tools

dromed:turning_guards

# Turning Guards

This is a modified tutorial from Dromed Central. Author: The Honest Thief.

Create a guard somewhere in your mission.

Click on it´s Properties at the bottom of the screen.

Now click on the ‘Add’ button and select:
`AI→Ability Settings→Idling: Directions`

The “Idling: Directions” dialogue box contains the following fields:

```Min. facing switch time Max. facing switch time Facing 1: direction weight Facing 2: direction weight Facing 3: direction weight```

`Min. facing switch time` and `Max. facing switch time` tell Dromed how long a guard should wait before changing direction. I believe this is measured in milliseconds, because a minimum time of 3000 and a maximum time of 6000 seem to work well.
Next we define the three directions that the guard can be facing:

`Facing 1`, `Facing 2`, and `Facing 3`

For each of these we can specify the heading (the angle in degrees) and (I think) the importance of the direction.

So, for example, we could have a guard who faces north, south, and west and who turns every four or five seconds, by specifying:

`Min. facing switch time`: `3000`
`Max. facing switch time`: `6000`

`Facing 1`:
`direction` `0`
`weight` `1`

`Facing 2`:
`direction` `180`
`weight` `1`

`Facing 3`:
`direction` `270`
`weight` `1`

Finally, simply click ‘Ok’ and then click ‘Done’ and that’s it!

TIP:
You are not limited to North, South, East and West, as you can specify any heading (in degrees).