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dromed:turning_guards

Turning Guards

:T1: :T2:

This is a modified tutorial from Dromed Central. Author: The Honest Thief.

Create a guard somewhere in your mission.

Click on it´s Properties at the bottom of the screen.

Now click on the ‘Add’ button and select:
AI→Ability Settings→Idling: Directions

The “Idling: Directions” dialogue box contains the following fields:

Min. facing switch time
Max. facing switch time

Facing 1:
direction
weight

Facing 2:
direction
weight

Facing 3:
direction
weight


Min. facing switch time and Max. facing switch time tell Dromed how long a guard should wait before changing direction. I believe this is measured in milliseconds, because a minimum time of 3000 and a maximum time of 6000 seem to work well.
Next we define the three directions that the guard can be facing:

Facing 1, Facing 2, and Facing 3

For each of these we can specify the heading (the angle in degrees) and (I think) the importance of the direction.

So, for example, we could have a guard who faces north, south, and west and who turns every four or five seconds, by specifying:

Min. facing switch time: 3000
Max. facing switch time: 6000

Facing 1:
direction 0
weight 1

Facing 2:
direction 180
weight 1

Facing 3:
direction 270
weight 1

Finally, simply click ‘Ok’ and then click ‘Done’ and that’s it!

TIP:
You are not limited to North, South, East and West, as you can specify any heading (in degrees).

dromed/turning_guards.txt · Last modified: 2011/01/19 21:07 by moonachilles