A marker that is the destination for a moving terrain object. Terrain points can be linked together with TPath
links to create a sequence of destinations. The moving terrain object is linked to the first terrain point with a TPathInit
link.
An object, usually a fnord, that generates a TurnOn
or TurnOff
message. Most triggers will relay their messages along ControlDevice
or, in System Shock 2, SwitchLink
links.
A state of an object that changes over a period of time, and can change other properties to reflect the new state. There are tweqs that control the size of an object, it’s orientation, object model, or position of sub-models. There are also tweqs that act as a trigger, create other objects, or destroy the object. Tweqs can be periodic or self-terminating, and are often controlled by a trigger.