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An elemental AI grows and shrinks based on its health. When it is Slain, a Tweq\Scale is activated so it shrinks before being destroyed. To get the complete Thief 1 behavior, use SlayHaltSpeech as well.

Inherits BaseAIScript
Messages Damage, Slain, Die
Links ParticleAttachement
Properties Shape\Scale, Tweq\Scale, Game\Damage Model\Hit Points
Parameters curve (integer) Adjust the rate of change relative to health. See TrapPhantom.
public_scripts/elemental.txt · Last modified: 2010/11/23 00:06 (external edit)