An elemental AI grows and shrinks based on its health. When it is Slain, a Tweq\Scale is activated so it shrinks before being destroyed. To get the complete Thief 1 behavior, use SlayHaltSpeech as well.
Inherits | BaseAIScript | |
---|---|---|
Messages | Damage, Slain, Die | |
Links | ParticleAttachement | |
Properties | Shape\Scale, Tweq\Scale, Game\Damage Model\Hit Points | |
Parameters | curve (integer) | Adjust the rate of change relative to health. See TrapPhantom. |